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Primary Role

Secondary Role

Questions to

Justin Hamman

Project Manager



Kelly Wright


instructional design


Marissa Martinez




Macy Smith

instructional design



Kyle Ritchey

instructional design

researcher and evaluator

i'll help with all

Cory Horton




Mitchell Schuring




Liz Rushmore

instructional design



Linda Olsson




Marcus Ruotsalainen




Andreas Sundbom




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Project Manager

  • Oversee the project
  • Assign roles and monitor role performance
  • Motivate individuals to complete their tasks
  • Develop/refine time lines and make sure goals are completedin a timely manner
  • Quality control: make sure it is something that works and works well
  • Continually work with the International Partners to make sure they are included and contribute regularly


  • Analyze and synthesize the Web 2.0 Product Information
  • Research everything about the application, how it works, how it could be used in education, how it has been used in other settings, etc.
  • Research literature that has been written about the application

Instuctional Designers

  • Outline the goals of the project and set up the key instructional activities for the WIKI chapter and Showcase
  • Design key pieces for the full project: what is to be included, how many examples, how to structure graphics, use of video, etc.


  • Actually write the major portion of the chapter
  • Use material given to them from the researchers
  • Work closely with the researchers and designers to make sure everything possible is covered in an understandable manner


  • Those who will look over the written work and make all kinds of suggestions
  • In charge of evaluating the performance of other groups at the showcase
  • Report via written evaluations about what has been accomplished, what worked and what could be improved, what those improvements could possibly be, etc.


  • Determine how to best "sell" the product for the showcase
  • How to get attention both for the WIKI chapter and the showcase presentation


  • Those that seach out how to make the project better
  • Connect directly with the creator(s) of the application. Get them involved.
  • Brainstorm constantly about educational applications
  • Find unique/informative/productive ways to show how it could be used
  • Think about this as a competition: how will you get individuals to pay attention to your application?
  • Use of marketing strategies
  • Figure out ways to have your group work and be viewed as a cohesive group (similar t-shirts, logo, name, etc.)
  • Work constantly on the WIKI discussion area: learn to communicate freely on the board and then integrate our work within the WIKI


a.Title of the application/who developed it?

b. What is the purpose of the application? (what does it do?)

c. How does it work? Briefly what does one have to do to start using it?

d. How is it related to other applications(can it be used in conjunction with other applications)?

e. What are some unique ways of using this application?

f. How could the application be used within an educational/learning situation? (elementary, secondary, post secondary)

g. How could this app be used within a business and or industry training situation?

h. What are some examples of it being used to illustrate its curent educational value or potential value?

i. For a more global persepective, how could this be used in other countries? Are there unique features of this application that may be more relevant to those outside of the US?

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