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The seeding for the IO-hit based algorithm could be based off of the same method as the current online iterative tracking; which takes pixel tracks.


New Design 1





Comments from Current Design

The current design is as follows: for the the production there are 4 modules which call 4 classes (EDProducers). The following diagram describes the process:


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The trajectory seed builder for OIState uses: TSGForRoadSearch: class generates hit-less TrajectorySeed from a given Track (=L2 cand). the original error matrix of the Track is adjusted (configurable). In particular for OIState: TSGForRoadSearch::makeSeeds_3.